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AI Insights · Timothy · January 2022

Top 5 Educational Games on Unified Platform in Chile Q4 2021

A detailed look at the performance of the top educational games in Chile during Q4 2021, highlighting trends in downloads, revenue, and active users.

Top 5 Educational Games on Unified Platform in Chile Q4 2021

During the fourth quarter of 2021, several educational games on a unified platform in Chile experienced notable trends in downloads, revenue, and active users. Here, we delve into the performance of the top five educational apps, as reported by Sensor Tower.

Lingokids - Play and Learn saw a steady revenue stream, peaking at approximately $12.6K in the last week of September before experiencing a gradual decline to around $8.7K by the end of December. Downloads were highest in early October with 15K, tapering off to about 9.4K in the final week of December. Active users started strong at 29.4K at the end of September but decreased to 25.1K by the end of the year.

Buddy.ai: Early Learning Games had a consistent revenue flow, starting at $1.3K at the end of September and slightly declining to $1.2K by the end of December. Weekly downloads showed a steady trend with a peak of 5.5K in early October and ending the quarter at 4.4K. Active users saw fluctuations, beginning at 10.5K and closing the year at 8.9K.

PlayKids+ Kids Learning Games maintained a stable weekly revenue, peaking at $1.2K in mid-October and ending December at around $810. Downloads started at 4.8K in late September but dropped significantly to around 723 by the end of December. Active users experienced a notable decline from 34.3K in late September to 16.5K by the end of the quarter.

Speech Blubs: Language Therapy saw a decline in revenue from $2K at the end of September to around $402 by December. Downloads were also on a downward trend, starting at 598 in late September and fluctuating to 363 by the end of the year. Active users decreased from 874 in September to 462 by the end of December.

Keiki Learning games for Kids showed a mixed performance. Revenue started at $890 in late September, ending the year at $610. Downloads saw significant peaks, particularly in the weeks of November 29 and December 13 with 2.9K and 3.4K respectively, before stabilizing at 1.9K by the end of December. Active users experienced a surge from 1.4K in late September to a peak of 2.7K in mid-December, closing the quarter at 1.9K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022